On Walls, Desks, Paper and Fingers: Interactions around Physical and Digital Interfaces
2nd February 2012, 3:30 - 5:00 pm
Salle 445, PCRI (how to get there ?)
Access to information is one of the most crucial aspects of everyday life. As computation becomes ubiquitous and our environment is enriched with new possibilities for communication and interaction, the existing infrastructure of science, business, and social interaction is confronted with the difficult challenges of supporting complex tasks, mediating networked interactions, and managing the increasing availability of digital information and technology. I am investigating how to best enable access to this information in the right way, at the right time and for the right user and situation.
In this talk I will present my current research on interactive surfaces, outlining novel interaction techniques with wall-sized high-resolution displays and new ways of interacting with objects and documents on interactive desks through a combination of depth and pan-zoom cameras. I will present our approach towards managing information that span the physical and digital boundary through pen-, paper-, and finger-based interaction.
Dr. Nadir Weibel is a Post-doctoral fellow at the University of California San Diego, member of both the Distributed Cognition and Human-Computer Interaction Laboratory and the Ubiquitous Computing and Social Dynamics research group. He holds a Bachelor and Master in Computer Science from ETH Zurich and a Ph.D. in Computer Science also from ETH Zurich. During his Ph.D, he explored new ways of enhancing a seemingly mundane, but ubiquitous, resource such as paper to support everyday work, interaction and collaboration His current research is situated at the intersection of computer science, communication, and social sciences, studying the cognitive consequences of the introduction and the deployment of interactive multimodal and tangible devices. His main interests ranges from software engineering to human computer interaction, including computer supported collaborative work, mobile and ubiquitous computing. In his work he is developing theory and methods, designing representations, implementing prototypes, and evaluating the effectiveness of interactive physical-digital systems in order to understand the broader design space in which they are situated.