The goal of the Parisian SIGCHI chapter is to provide a means for all HCI researchers and practitioners of the Parisian region to come together, discuss topics in our field and promote collaboration. We hope to become a default forum where we can meet for talks, publicize and organize hci related events in Paris, etc. If you'd like to join us or learn more about SIGCHI Paris click here.
Danielle Lottridge - Digital Wellbeing: from Human Factors to Mixed Reality Rehab
When: 4th of May (Thursday), 2 pm
Where: Amphitheatre, Bat 660 How to get to there?
The last 50 years of human computer interaction research have seen a shift of focus from task completion and work to supporting healthy use of computers and smartphones in our everyday lives. A growing body of research maps habits and uses of technology to mental and emotional health, relating patterns of use to stress and productivity. Less clear is how our everyday digital use changes us, e.g., how social platforms shape our relationships and digital interactions change how we think. This talk reviews grand challenges of research on digital wellbeing and charts the territory from pathological technology use to productive, embodied and creative use.
Coming soon ...
Inauguration of the Institute for Future Technologies of Pôle Léonard de Vinci
9th March 2023, 14h00 - 21h00
Pole Léonard de Vinci
12 Avenue Léonard de Vinci
92400, Courbevoie, France
The Institute for Futures Technologies (IFT) is a new space within the Pôle Léonard de Vinci, designed to inspire and invent the technologies of tomorrow. Its mission is to develop alternative methods in the fields of education, research and innovation. Backed by the three schools of the Pôle Léonard de Vinci (EMLV, ESILV and IIM), IFT offfers a transdiciplinary education for inventing solutions beyond the disciplines at the intersection of science, art, and societal impact.
Schedule of Events
- 14h00 – 15h15 : Registration and refreshments
- 15h15 – 17h30 : IFT Inaugural research conference “Inspiring Futures in the Footsteps of Leonardo da Vinci” moderated by Marc Tessyier, Principal Invesigator, IFT - Pôle Léonard de Vinci
- 17h45 – 18h30 : Inauguration and unveiling of digital artwork created by the IFT
- 18h30 – 21h00 : Cocktails, immersive visits and mini concerts of electronic art
- Professeur Joe Paradiso - Head of Responsible Environments Group, Associate Academic Head, MIT Media Lab
- Professeur Pattie Maes - Head of Fluid Interfaces Group, Former head of academics, MIT Media Lab
- Professeur Hiroshi Ishii - Head of Tangible Media group, Associate Director, MIT Media Lab
La conférence sera traduite en direct avec des interprètes.
Registration is required via Weezevent: https://my.weezevent.com/inaguration-ift
Pôle Léonard de Vinci
Marc Baaden - Deep inside molecules - digital twins at the nanoscale
When: Tuesday 14th of March, 10 am
Where: Amphitheatre, Bat 660 How to get to there?
Digital twins of molecular systems at the nanoscale offer rich potential for exploration in virtual reality. Using interactive molecular simulation approaches, they enable a human operator to access the physical properties of molecular objects and to build, manipulate, and explore their assemblies. Integrative modeling and drug design are important application areas. I report on several membrane-embedded systems of ion channels, viral components, and artificial water channels. My lab has been able to improve and create molecular designs based on digital twins. It is expected that such approaches will become more widespread as the onboarding of VR is simplified and the technology becomes more widely accepted.
Miriah Meyer - Troubling Visualization
When: Tuesday 14th of Feb., 10:00
Where: Amphitheatre, Bat 660 How to get to there?
Visualization is at an inflection point where the field is filled with increasingly diverse research interests and approaches. But where we are also struggling to make our tried-and-true approaches to research answer an increasingly complex range of questions. How do we consider people’s affective, emotional, and subjective relationships to data and visualization? How do we design novel visualizations in an increasingly complex and uncontrollable technology landscape? What are our ethical responsibilities to our collaborators, our participants, and each other? In this talk I’ll argue that it is time to trouble the foundational perspectives we hold around how we, as researchers, make sense of the world and design within it. I’ll talk about new perspectives we are working with in the Vis Collective at Linköping University, and the myriad of research opportunities they are opening us to.
Johannes Knittel - The Symbiosis of Visualization and AI: Explaining Large Models and Obtaining Insights into Big Data
When: Tuesday 17th of January, 14:30h
Where: Amphitheatre, Bat 660 How to get to there?
The combination of machine learning and visualization has received increased attention in recent years, in part due to the impactful advances of recent neural architectures and models for natural language processing and human-like text or image generation. In this talk I will first summarize and characterize the different aims and tasks of recent approaches that combine ML and VIS. The main goal of my talk is to illustrate the symbiosis of interactive visualizations and machine learning techniques for two important pillars of VIS and ML: visually explaining large (language) models and obtaining more comprehensive insights into big datasets. Several visual analytics approaches have been developed to better understand, assess, and debug machine learning models, taking advantage of the fact that we can benefit from our visual cognition for pattern mining in addition to simply parsing the outputs of algorithmic analyses. However, interpreting what a model has learnt may also reveal interesting insights about the training data itself. I will talk about that, on the one hand, making ML models more visually interpretable not only helps to better understand said models, but it also offers new ways of leveraging advanced ML techniques to extract and visualize more complex, multidimensional relationships in large datasets. On the other hand, developing better ways of visualizing large corpora as well as multidimensional relationships will also advance the visual analysis of machine learning models with ever growing sets of weights and training data.
Narges Mahyar and Ali Sarvghad - Designing and Building Tools for Fostering Equity and Inclusion in Civic Decision-Making
WHERE: PCRI, room 435
WHEN: Tuesday December 6th, 10h30 How to get to there?
Inclusive community engagement is paramount for fair and impartial civic decision-making. However, traditional methods rarely provide opportunities for inclusive public participation. While advances in digital civics have broadened public participation, these technologies still face several challenges in promoting inclusive participation and integrating data analysis into civic decision-making processes. In this talk, we present examples of our recent work on building and studying community-centered tools for fostering equity and inclusion in civic decision-making by (1) lowering barriers for public participation, (2) enriching data collection, and (3) facilitating more inclusive public input analysis. We describe our vision for expanding our research on democratizing civic decision-making processes and outcomes by building, deploying, and studying socially impactful technologies that integrate data visualization, social computing, and artificial intelligence.
Clemens Klokmose - Softer Software
When: Wednesday 23 November at 2pm
Where: Amphitheater of Building 660 Digiteo Moulon How to get to there?
Modern software is not soft at all, and it is very difficult for even the competent user to shape it to their fitting. In this talk, I will present research on how to make software softer. I'll discuss how the concept of applications has become ubiquitous and completely taken for granted in modern computing. Software doesn’t have to be synonymous with applications, and there is great potential to be unlocked if we break out of them. In this talk, I will argue for a renewed focus on developing computational media and show the efforts we have undertaken to demonstrate how software can be made differently. I will, among other things, present past and present work on the Webstrates (webstrates.net) platform.
Daniel Keefe - Designing Mixed-Reality and Tangible Data Experiences with Artists and Indigenous Communities
When: November 21st: 14:00
Where: Bat 660, Digiteo Moulin, Amphitheatre
As the ways we work with computers become increasingly tangible, blending the physical and digital worlds, the field of computing has an opportunity to learn from and partner with communities with deep expertise in traditional, physical ways of knowing our world. This talk will describe co-design processes, artifacts, and lessons learned from two projects that explore this potential. The first is a collaboration between technologies, visual artists, and climate scientists. The goal is to discover how skilled artists and designers working with physical art media (e.g., paint, clay, found objects) can "sculpt" accurate, data-driven climate science visualizations with an expanded visual vocabulary that has benefits for both scientific discovery and public discourse. The second is a collaboration with a community of climate and economic refugees from Micronesia who have settled in a rural town in Minnesota. Now, in a landlocked region far from their home islands, we are partnering in their efforts to maintain their culture, reviving knowledge of building and sailing canoes and the traditional celestial navigation systems that have always provided a sense of where they are and where they are going. In both projects, designing for tangible computing, including both physical inputs and physical outputs, has been the key to creating experiences that are inviting, dignity-affirming, and useful. I look forward to discussing research in the computing areas of designing user experiences, data physicalization, immersive visualization, tangible and embodied user interfaces, and mixed-reality environments through the lens of these collaborative projects that challenge us to rethink the current goals and users of computing in society.
Margret Vilborg Bjarnadottir - Introduction to People Analytics and Pay Equity: the potential role of visualizations
WHEN: Monday November 14th, 2022: 10am
WHERE: PCRI, room 435 How to get to there ?
As the ways we work with computers become increasingly
People analytics, the application of scientific and statistical methods to behavioral data, traces its origins to Frederick Winslow Taylor’s classic The Principles of Scientific Management in 1911, which sought to apply engineering methods to the management of people. But it was not until a century later after advances in computer power, statistical methods, and especially artificial intelligence (AI), that the field truly exploded in the power, depth, and widespread application, especially, but not only, in Human Resources (HR) management. By automating the collection and analysis of large datasets, AI and other analytics tools offer the promise of improving every phase of the HR pipeline. Algorithms are being used to help managers measure productivity and make important personnel decisions, such as hiring, compensation, promotion, and training opportunities — all of which may be life-changing for employees. Unfortunately there are many pitfalls along the way. In this talk we will highlight some of the challenges of People Analytics through examples, discuss the importance of algorithmic transparency for any HR algorithm and pose ideas about the potential role of visualizations. As time allows we will then deep dive into how algorithms and optimization can be used to support pay equity and the potential role of visualizations in the pay equity context.
Philippe Pasquier - The design and evaluation of co-creative interfaces: chalenges and opportunity of the rise of Creative AI
When: Thursday 22nd of September at 1.30PM
Where: Room 40 in the Digiteo Building 660, Université Paris Saclay
Creative AI is the scientific field that studies the partial or complete automation of creative tasks. Be it through the augmentation of existing creative software or through embedded real-time generation, these algorithms have a growing impact on creative practices. Now that generative algorithms have human-competitive skills for many crestive tasks, and are being deployed for professional and amateur alike, it is critical to evaluate and discuss the implications of such developments. We introduce HCI (human computer interaction) challenges and opportunities arising from these developments through a series of examples of systems developed at the Metacreation Lab and experiments conducted with these systems. We will present interfaces for computer-assisted music composition, sound design, movement computing, generative animation and moving images, and discuss their evaluation with a focus on acceptability be it by creators or their audiences.
Lonni Besançon - Science During The Pandemic: A Tale of Fast and Opaque Practices Obscurantism and Slow Corrections
When: Monday May 23rd, 10am
Where: Bat 660, amphi
Within months of the SARS-CoV-2 virus being identified the disease progression to COVID, viral transmission routes, and treatment options had been carefully catalogued and effective vaccines had begun development. This was one of the most impressive scientific achievements of the modern era. However, it is likely that the response to COVID-19 has succeeded in spite of rather than because of the present system for disseminating scientific outcomes. In fact, in many ways, the current dissemination system has failed us and been used during the pandemic. In this talk, I will explore, through examples in which I was involved in, how the publication system has been too opaque, too politicised, and too fast to publish yet too slow to correct. I will propose some solutions that I and other correctors have put forward recently in the hope to spark some conversations with scientists across different fields and seniority levels before diving into the threats that we face in empirical computer science and how visualization research might be able to assist.
Harpreet Sareen - Interaction Design and Non-human Behaviors
When: Wednesday May 11th, 9h-11h
Where: Telecom Paris, Amphi 4
Online talk: Link removed after the talk
Our practices of design have been fundamentally shaped by human behavior. However, revisiting fundamentals that shaped this human-centric context can also reshape our technological transformation from an anthropomorphic to a nature-centric view. At the cusp of technologies that can be applied much broadly to our ecology today, there is an opportunity to flatten design at the behavioral level incorporating non-human animals and organisms.
In this talk, I will discuss Interaction Design (IxD) from a vantage point of plants and animal behaviors; and creating projects with such species in various contexts. Understanding these processes may help inform our practice to design solely for non-humans and/or human/non-human relationships.